
Rebellion, the latest expansion to Stardock's Sins of a Solar Empire, bills itself as a "RT4X" game, combining elements of the RTS and 4X genres. While it's absolutely not the kind of thing I would seek out and play myself, it does have quite a bit to appreciate. However, I've played enough games to be able to tell the difference between a bad game and a good game that just doesn't suit my play style, and Rebellion falls into the latter category. In fact, it very much is tailor-made to repel me. Add in the strategy responsibilities of something like Sins of a Solar Empire: Rebellion, and it would seem like this game is tailor-made to repel me. I'm an extremely deliberate player when it comes to most games, so the quick thinking required by RTS and I never get along. LOW Getting rocked by pirates right as I'm about to mount an attack on my main enemy's homeworld.


HIGH Blowing up an enemy capital ship as it tries to jump out of the system.
